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Unity APC game ("vehicle logic ") wheel collider insanely slow

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hello, im having an issue with my Apc game( like tank but smaller ") in unity 5.4 . i've used lots of scripts with the wheel collider, but i move very very slow. here my script : #pragma strict var centerOfMass : Vector3; var wheelFL : WheelCollider; var wheelFR : WheelCollider; var wheelRL : WheelCollider; var wheelRR : WheelCollider; var heighestSpeed : float = 250; var lowSpeedSteerAngel : float = 35 ; var highSpeedSteerAngel : float = 35; var decellarationSpeed : float = 2500 ; var maxTorque : float = 2500; function Start(){ GetComponent.().centerOfMass.y = -0.9; } function FixedUpdate() { Controle (); } function Update (){ } function Controle (){ wheelRR.motorTorque = maxTorque * Input.GetAxis("Vertical"); wheelRL.motorTorque = maxTorque * Input.GetAxis("Vertical"); if (Input.GetButton ("Vertical") == false) { wheelRR.brakeTorque = decellarationSpeed; wheelRL.brakeTorque = decellarationSpeed; } else { wheelRR.brakeTorque = 0; wheelRL.brakeTorque = 0; } var speedFactor = GetComponent.().velocity.magnitude/heighestSpeed; var currentSteerAngel = Mathf.Lerp(lowSpeedSteerAngel,highSpeedSteerAngel,speedFactor ); currentSteerAngel*= Input.GetAxis("Horizontal"); wheelFL.steerAngle = currentSteerAngel; wheelFR.steerAngle = currentSteerAngel; } i know that unity wheel collider has change but i really need some help !!!

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