Hi guys,
I'm building a networked tank battle game. The server instantiates several vehicles when the scene loads, and players have the option to control either the driving functionality or the shooting functionality.
Playing as the server, any actions made are observed by clients. Playing as a client, any actions made are ignored by the server, and none but the client in question can observe the change in translation or rotation.
What's the best way to have two players control different transforms in the same gameObject, regardless of who owns the gameObject?
Thanks,
Chris